This short introduction will guide you through everything you need to know to play this game successfully.
Weβll explain how the game is structured, how fires spread, how to contain them, how scoring works, and how to win.
Letβs get started!
π§ Your Role & Mission
You are the wildfire response coordinator in a small city in Northern California.
Your job is to prevent wildfires from spreading and protect both urban and forested areas.
π― Goal & Victory Condition
Your goal is to minimize the damage caused by wildfires by acting quickly and strategically.
Youβll use firebreaks, suppression units, and smart planning to protect high-risk zones.
The faster you extinguish active fires, the better your score will be.
The game only ends when there are no active fires left on the map.
You must fully contain and extinguish the wildfire before your final score is calculated.
Phase 1: Prevention
Before the wildfire starts, you have a limited window to place firebreaks (πͺ΅) .
Firebreaks help block the fireβs spread and protect key areas.
Placing a firebreak removes a forest cell, causing immediate damage and reducing your final score, so use them strategically.
Fires can spread in all 8 directions (including diagonals).
Phase 2: Crisis Response
A sudden heatwave and erratic wind patterns have triggered a massive wildfire outbreak.
This is where the real challenge begins.
The game now becomes turn-based. Fires will once ignite at random locations on the map.
From that point on, theyβll spread dynamically β and itβs your job to contain them.
Each turn, you assess the fire situation and deploy suppression units (π π βοΈ).
Each unit has a different area of effect, cooldown, and water cost. Use them wisely.
When you end your turn, the simulation will process weather, fire spread, and suppression effects.
How Fire Spreads
Each cell has a fire stage from 0 (not burning) to 4 (severe fire). If it reaches stage 5, it is fully burned and turns into a skull (π).
The current fire stage is visualized with 1β4 flame icons (π₯) in the top-left corner of each cell.
Fire spreads to adjacent cells (in all 8 directions) based on:
π¨ Wind direction and speed
π‘οΈ Temperature
π₯ Intensity of the burning cell
π² Random chance
Burned-out cells (fire stage 5) do not spread fire and can not reignite.
Extinguished cells can reignite if they're adjacent to active fires.
If a suppression unit is placed on a burning cell, that cell cannot ignite neighboring cells during that turn.
Your firebreak placements from Phase 1 may now protect key areas β or reveal weak points in your defenses.
π― Scoring
The maximum fire stage a cell has ever reached determines its contribution to your final damage score.
This value is encoded visually using a color-coded background.
π₯ Fire Damage Color Coding
Slightly burned (Stage 1)
Light fire damage (Stage 2)
Moderate burn (Stage 3)
Severe burn (Stage 4)
Total destruction (Stage 5)
π Scoring System
At the end of each turn, your score is updated based on the cumulative damage across the map.
Each cell contributes a penalty based on two factors:
Its maximum fire stage
Its land type (city π vs forest π²)
Damage to city cells is much more costly than to forests, reflecting their higher human and economic value.
To maximize your score, focus suppression efforts around urban zones.
Fire Stage
Penalty (Forest)
Penalty (City)
1
-0.5
-2.0
2
-1.0
-4.0
3
-1.5
-6.0
4
-2.0
-8.0
5
-2.5
-10.0
π Suppression & Firefighting Units
Each turn, you can deploy firefighting units by selecting a unit type and clicking on a target cell.
You'll see a visual preview of the unitβs area of effect.
When placed, suppression actions are marked with π§ icons in the bottom-left corner of affected cells.
Each π§ reduces the fire stage of that cell by one β if enough are used, fires can be extinguished completely.
Units cost water based on how many cells they affect, and then enter a cooldown before they can be used again.
You can combine multiple units in a single turn β as long as you have enough water.
π Unit Capabilities
Unit
Count
Cooldown
Area of Effect
Water Cost
π Truck
5
1 turn
Single Cell
1
π Helicopter
3
2 turns
X-shape (5 cells)
5
βοΈ Plane
1
3 turns
3Γ3 Grid (9 cells)
9
Plan carefully: water is limited, and unit cooldowns mean you can't rely on the same tactic every turn.
β Ready to Begin?
Each turn is timed. Every decision matters. Good luck!
Phase 1: Prevention
β±οΈ Time until turn ends: 30s
Dry conditions have raised alarm bells across the region.
With emergency funding secured, youβve been tasked to act preemptively β now is your only chance to shape the battlefield.
Click forest tiles to place firebreaks (πͺ΅) and slow future wildfires. But beware: each firebreak damages the ecosystem and reduces your final score.
What you prevent now could save lives later. Choose your cuts wisely.
π Current Stats
π― Score:0
π§ Wind direction:Eβ¬ οΈ
π¬οΈ Wind speed:30 km/h
π‘οΈ Temperature:35 Β°C
πΊοΈ Legend
π²Forest β Can catch fire and burn over time
π City β Highly valuable, protect at all costs
πͺ΅Firebreak β Blocks fire spread but destroys forest